Driving Engagement in Buying Meal Kits

PROJECT TYPE

Mobile,

eCommerce

MY ROLE

UX Designer + Researcher

TEAM

4 Designers

TIMELINE

November 2024 - December 2024

OVERVIEW

Dishcovery is a mobile eCommerce concept that helps busy users access pre-made, cuisine-diverse meals, without the hassle of cooking or grocery shopping.

WHAT I DID

I led research synthesis, and owned the Home Page, Meal Cards, and Rewards system design: the three surfaces most directly tied to discovery and retention.

⌙ Overview of Dishcovery's Design System

THE PROBLEM

Where existing meal kit apps fall short

Meal prep is time-consuming, but the apps meant to solve that problem introduce their own friction. Existing services feel generic — limited variety, poor customization, and little to motivate users to keep coming back. For busy people who want to eat well and explore new cuisines, nothing on the market truly meets them where they are.

THE GOAL

What a better experience needs to do

Build a meal kit app that makes discovery feel exciting, customization feel effortless, and repeat engagement feel rewarding — tailored to users with diverse dietary needs and busy lifestyles.

DIS(H)COVERY

Convenience without compromise

Through 4 user interviews with participants ranging from college students to working professionals, a clear tension emerged: people want the ease of pre-made meals, but they don't want to sacrifice variety, dietary transparency, or a sense of ownership over what they're eating.


Existing services were failing on all three fronts.

⌙ Dishcovery Logo (Created by me)

METHODS

What do users need?

User Interviews

Conducted 4 interviews to understand how people approach meal planning, what frustrates them about existing services, and what would motivate them to try and stick with a new one.

Competitive Analysis

Evaluated existing meal kit services across browsing, filtering, and customization to identify gaps and best practices to build on.

Persona Development

Synthesized interview findings into 2 personas representing varied lifestyles, meal preferences, and dietary needs to anchor design decisions.

Information Architecture

Mapped end-to-end flows in FigJam — from product catalog to checkout — to establish a navigation structure before moving into visual design.

KEY RESEARCH INSIGHTS

What I Discovered

Research pointed to three areas shaping our design approach:

1

Meal prep is a time burden

Users consistently described cooking and grocery shopping as stressful time consumers, not enjoyable activities. Convenience was the whole point, and they weren't getting that.

2

Existing services lack variety and customization

Participants felt current meal kit options were repetitive and culturally narrow. There was a clear appetite for cuisine diversity and dietary flexibility that the market wasn't meeting.

3

Nothing motivates continued use

Users had tried meal kit services and lapsed. Without engaging features or reasons to return, these apps felt transactional rather than something to look forward to.

HOW MIGHT WE

How might we help users find, customize, and enjoy diverse, healthy meals in a way that fits into their busy lives — and keeps them coming back?

EXPLORATION

Wire-frames + iteration!

Guided by our three focus areas, the team moved from personas and competitive insights into wire-framing. Early iterations were tested for usability and refined through team feedback before progressing to high-fidelity design.


My key focus areas/contributions included the Home Page, Meal Cards, and the Rewards Page.


3 key iterations emerged through exploration:

⌙ Wire-frames

ITERATION #1

Meal Card Information Density vs. Scannability

Too much detail/overlap, information gets lost

Early meal cards included rich dietary detail, but too much information slowed browsing.

Clearer image + info, better utilization of whitespace

We refined the balance — surfacing dietary icons for quick scanning while reserving deeper detail for the meal page — so users could make fast decisions without feeling uninformed.

ITERATION #2

Dietary Icons: Learning Curve

User is forced to learn by trial and error / guessing

Early meal cards included rich dietary detail, but too much information slowed browsing.

Colors + icons act as differentiators,

Key exists on homepage to provide clarity

We refined the balance — surfacing dietary icons for quick scanning while reserving deeper detail for the meal page — so users could make fast decisions without feeling uninformed.

ITERATION #3

Rewards: List View vs. Progress Indicator

No buy-in or excitement

An early rewards concept displayed a static list of available rewards, but it didn't convey a sense of progress or journey.

Clear journey, encouragement and reward

We shifted to a visual progress indicator paired with milestone markers, giving users a tangible sense of how far they'd come and what they were working toward.

FINAL SOLUTION

A meal kit experience built for discovery, confidence, and return.

Home Page

A personalized entry point with a moving hero slideshow, curated sections like "Order Again" and "Featured Meals," and quick access to search, filter, and cart. An icon key reduces the learning curve for dietary information at a glance.

Moving hero slideshow to demonstrate brand alignment and convey personality

Search, filter, and cart access for findability

Key for information on card icons

'Order Again' and 'Featured Meals' for easy access to curated/potentially relevant meals

Meal Cards

Large, birds-eye food photography draws users in. Dietary icons, cuisine type, calorie count, and a quick-add button let users browse and decide without leaving the feed.

Colorful, birds-eye view of meal to draw user in

Dietary icons to indicate ingredients — requires some learning

Meal information (Name + Cuisine + Calories)

Quick add to cart for easy browsing + shopping

Gamified Rewards

A progress indicator and interactive milestone bar show users where they stand and what they're earning toward. Rewards include both discounts and culturally meaningful free items — reinforcing the app's core identity around food exploration.

Progress indicator + interactive bar showcasing rewards journey

Reward w/ photo + click for description

Progress circle to showcase number of points and how close until the next milestone

Visually engaging photo of item + photo of what user will receive

Description of item + cultural usage

Disclaimer + rewards cost

IMPACT & REFLECTION

Every major decision in Dishcovery tied back directly to what users told us in interviews: that they wanted convenience without sacrificing variety, transparency, or a sense of ownership. The rewards progress indicator came directly from that last point: users who'd lapsed on other services cited nothing keeping them engaged, so we designed toward a tangible sense of journey rather than a static list of perks.


If this were a live product, the metrics I'd want to track are repeat order rate, rewards page engagement, and session depth — since all three map directly to the retention problem our research surfaced. I'd also want to run usability testing on the meal card icon system specifically, since it requires some learning curve that we flagged but didn't get to test.

Built from curiosity, shaped by empathy.